To the enemy, a camouflaged illusion looks identical to the hero they are based on. Some abilities create illusions that the enemy also sees as an illusion, with the extra texture layer and a creep health bar (but without the duration indicator), however, some other abilities create illusions that are camouflaged. Allied Illusions also have a duration indicator the left of their health bar.įor enemy illusions, this depends on the source ability. Illusions are always visually distinguishable to their allies, with an extra texture layer on their model and their unit portrait, and a creep health bar. Illusions also always play the same spawn sound upon spawning, which are only audible to allies, and the same death sound upon dying in any way, including upon expiring.Ĭamouflaged illusions as they appear to allies and enemies. However, due to the fact that illusions are based on heroes, their damage scales together with the heroes, making them still a significant pushing tool, especially in later phases of a match.Īll illusions are invulnerable for 0.1 seconds as they spawn, regardless of which ability that spawns or creates them. This reduction stacks multiplicatively with the outgoing damage reduction values most illusions have, and also multiplicatively with the damage reduction hero damage does against structure armor type. All items owned by the main hero are copied as well, including all their stats (although some effects of abilities and items are disabled for illusions).Īll illusions deal 60% less damage against buildings, making them weaker in pushing. base armor and base magic resistance) and abilities on their current level. The illusions copies its appearance, level, / / all attributes, attack values, defensive values (e.g. Illusions can be created from an allied, enemy, or the own hero. Illusions cannot level up, the gold from last hits they make goes to their owners, and do not interfere with kill streaks or counters.
They do not soak up any experience and gold. Illusions yield a little gold and experience based on the hero's level. They also may not drop or pick up items or runes.
They are incapable of casting abilities or using active item abilities, and also have some passive abilities disabled. They look like and are mostly treated like a hero, but are impaired, as they usually have incoming and outgoing damage penalties, dealing less damage and taking more damage than heroes. Illusions are imperfect, weaker copies of heroes, created by abilities or items.